Golden Sun Dark Dawn ROM Download | NDS

Golden Sun Dark Dawn ROM Download | NDS

Golden Sun: Dark Dawn ROM, a fantasy role-playing game for Nintendo, is the company’s next release. There have been rumours about a third game in the series since the release of its predecessor, Golden Sun: The Lost Age, in 2002. A bogus game was created in 2007 and widely disseminated during a conference held before E3 as a result of these rumours. At the time of the first announcement, the game was known as “Golden Sun DS.” In the course of Nintendo’s E3 2010 presentation, the title and release date of the game was made public. The sixth best-selling Nintendo DS portable game at the time of its debut in Japan in late 2010 was Dark Dawn.

Golden Sun: Dark Dawn ROM chronicles the narrative of the protagonists’ ancestors thirty years after the events of the previous two games. Players take the role of daring explorers entrusted with unravelling the secrets of the planet in the imaginary world of Weyard. The games that came before it set the standard for synergy, the use of magic to thwart foes, discover new locations, help locals, and hunt for magical Djinn to enhance a player’s abilities.

Golden Sun Dark Dawn ROM Download | NDS
NameGolden Sun: Dark Dawn ROM
Console:Nintendo DS
Genre:Role Playing
DeveloperCamelot Software Planning

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 Golden Sun: Dark Dawn ROM received a score of 79 per cent, meaning that reviewers in general thought it was outstanding. However, this number was lower than in any of the previous games. Excellent praises were given to how simple it was for series newcomers to play as well as the 3D recreation of Dark Dawn’s 2D predecessors on the Nintendo DS. Both of these efforts were successful. The quantity of in-game dialogue has drawn criticism from many people; the same issue has also afflicted earlier instalments. In addition, they emphasised how elements of the Golden Sun series that were novel when it was first released have now grown outdated.

Table of Contents


Golden Sun: Dark Dawn ROM carries on the tradition of role-playing video games, which have mostly adhered to the same format across time. Players take on the roles of fictional characters that interact with other players’ characters, combat demons, gather psychic power and equipment, and take part in a preexisting tale as they travel through a fantasy-themed environment. Unlike previous games, the player will only be able to visit specific areas if they have purchased a ship, while other sites will only be reachable if they have done so. An encyclopaedia has never before been included in a game. It also provides players with the most recent details on both new and recurring game features.

When you’re not engaged in combat, you’re probably exploring the game’s expansive overworld or dungeons, tunnels, and other secret locations, each of which has a different set of riddles to solve. Interaction with the environment and the people present inside is necessary for problem-solving. Psynergy is the name of the game’s standard class of magic spells, and using a variety of Psynergy spells to solve many of the puzzles is necessary. Players may learn new synergy spells by levelling up and acquiring certain commodities. The group may find new locations and secrets within the game’s world with each new Psynergy spell they learn. Players may use Psynergy on the Nintendo DS in ways that weren’t previously possible with earlier versions of the game.

Players must engage in both impromptu battles and random encounters with monsters in order to advance the plot in Dark Dawn. The player’s squad engages the enemy, which is represented by two teams, in battle. In the game, players may use weapons, offensive Psynergy spells, and a variety of other strategies to damage their opponents. The player is responsible for keeping track of their own fighter to make sure they are still alive as long as they have supplies and Psynergy behind them. The fantastic targeting mechanism in Dark Dawn is a great deal more advanced than it was in the original two Golden Sun games. Once a party member who was previously going after the same enemy has been defeated using this technique, it is possible to switch to a random foe.

One unique aspect of the Golden Sun series is the Djinn system. Players in this game are required to acquire and use a class of ethereal beings called Djinn. New Djinn may be discovered in various game regions thanks to Dark Dawn. The Psynergy abilities of a particular character in the game are determined by the Djinn that is “set” to that character. Characters’ classes, which in turn impact their health points, Psynergy points, and other metrics, as well as the overall amount of Psynergy accessible to each character, may change depending on how many Djinn are present in each character. The player may choose from any of the game’s 72 Djinns, and there are a total of eight playable characters. These Djinn enable the use of a wide range of different class combinations, which in turn makes a diversity of combat techniques viable.


Experienced adepts descended from the original Golden Sun cast make up the majority of the group. Matthew, a calm and assured adept, is in charge of the group. He is their son and one of Isaac and Jenna’s early characters. Tyrell, the sarcastic son of Garet, and Karis, the child of Ivan, are his closest friends. Children of Ivan are what they are. To fix the flying device Tyrell accidentally destroyed, Isaac sends the three on a quest for a rare Mountain Roc feather. They are advised to visit the nearby Konpa Ruins so that they may see Isaac’s teacher Kraden and Mia’s kids, Rief and Nowell. They are surprised by the three enigmatic Adepts known only as “Blados,” “Chalis,” and “Arcanus.” Kraden and Nowell are imprisoned on the northern side of the continent, while Matthew, Tyrell, Karis, and Rief are stuck on the southern half, which is the opposite of where they want to be. The group has completely broken apart. In order to get to the dominion of the Morgal region, which is the country of the beastmen, Matthew and his pals ask the strange Prince Amiti for assistance. They have set out on a search and rescue expedition for their former pals.

While visiting Morgal’s capital city of Belinsk, Felix’s former adversary, pirate captain Brigg, runs into the group and begs for their assistance in freeing Brigg’s kidnapped son Eoleo. The trio also travels to the Mountain Roc, which serves as their last stop, with the help of a half-beast lady named Sveta. Sveta’s religion reveres the Mountain Roc, yet she forbids her followers from doing anything to damage it. The goal Matthew and his friends had set for themselves were achieved when they stole a feather from the Mountain Roc. When Kraden enters Belinsky, he informs Matthew that Nowell is still with his longstanding buddy Piers. They try to sneakily descend through the subterranean labyrinth to reach Morgal’s castle with Sveta’s help, but Blados, Chalis, and Arcanus appear. The group activates the Alchemy Dynamo, which is concealed deep within the ruin and which causes the Grave Eclipse and extensive havoc over the continent. As he joins Matthew and the others in fleeing from Morgal, he swears vengeance on those responsible for his father’s murder. Volechek, the king of Morgal, is ultimately revealed to be Sveta’s older brother. Briggs also offers his life as a sacrifice so that Matthew and his companions might escape.

The Apollo Lens, an alchemical device made possible by the Alchemy Forge and the Alchemy Well, is the only way to stop the Grave Eclipse. They learn this while travelling across the Weyardian waters. They will need to locate the renowned Umbra Gear in order to reach the Apollo Lens. With the aid of a priestess by the name of Himi, they discover the Umbra Gear and the Lens. The team succeeds in defeating the Chaos Hound and its animal companion. No matter how hard they try, neither Sveta nor Matthew can turn on the Apollo Lens. The Chaos Hound, a brainwashed and disfigured Volechek, offers himself as a sacrifice to stop the Grave Eclipse. When they get home, they discover Isaac and Garet have disappeared, and an abnormally large Psynergy Vortex is waiting for them. They bid their friend’s goodnight and say goodbye to the Psynergy Vortex.


What is Golden Sun Dark Dawn ROM?

Golden Sun: Dark Dawn, produced by Camelot Software Planning, is a sequel to the Golden Sun games for the Game Boy Advance that were published in 2001 and 2003. It became available for the Nintendo DS in 2010. Camelot Software Planning handled the game’s development.

How long does Golden Sun Dark Dawn take to complete?

With all of the game’s primary objectives in mind, Golden Sun: Dark Dawn can be completed in around 27 and a half hours. It will take you around 36 hours to complete the game from start to finish if you’re the kind of player who wants to use every feature it has. You won’t profit fully from the experience if you’re unwilling to put in the time.

What precisely is the common theme that runs across the Golden Sun games?

The two video games that were, for a while, the only ones that could be played in the series are included in the Golden Sun series for the Gameboy Advance. Although the basic concept and design of these games are almost the same, they are entirely different and may be played on a Game Boy Advance. The plot from the first game is carried over to the second game.

Is playing Dark Dawn worth your time?

The puzzles and battles are still well-designed, and the overall experience is still immensely fun. I remember really enjoying it back then, despite the fact that it has been a long since I last played it (about 2012, to be precise). Even while it doesn’t match the golden days of the Origin trilogy, it’s still worthwhile to play if you’re a fan of the franchise.


Golden Sun: Dark Dawn ROM continues where its predecessors left off in the world of Weyard, where alchemy may both progress civilization and bring about the planet’s doom. Before The Lost Age ended, characters from earlier games were able to climb Mount Aleph’s wall and get access to the alchemical magic. This was caused by the players’ efforts. The alchemical power, which had taken on the shape of the Golden Sun, started the process of rebuilding the dying planet. After the events of The Lost Age have come to a close, the events of Dark Dawn will begin. As a result, the continents moved, new countries were established, and Weyard received a wide variety of new animal species. The elemental Psynergy from the ground and the “adepts” wielding power, however, began to be sucked into “Psynergy Vortexes” that began to form in various locations around the globe. The main characters in Dark Dawn are their offspring, much as in other games in the series. They are looking for a way out of the problem that the Psynergy Vortices have caused for them in an effort to find a solution.